Haggita'vali [VRChat Avatar]
$40+
$40+
https://schema.org/InStock
usd
Haggets
The Haggita'vali, Haggitavali or Ha'vali for short, is my personal take on the Avali species.
Please leave a rating if you enjoy it!
Try It In-Game!
Buy it on Jinxxy!Discord ServerFollow me on Twitter
✨Features
- Switch between 4 fingers and 3 fingers anytime!
- Boops and head pats!
- Male and female blendshapes such as thigh size, breasts, female lashes, arms and chest size!
- Fully interactive phys bones, play with every hair and chest fluff strand!
- Resizeable body parts, such as ears, thighs, chest, tail and more.
- Full set of visemes and MMD expressions.
- Ear, tail and toe puppeteering.
- Full color and saturation control, allowing for tons of color combinations!
- Many toggleables features, such as wings, back feathers, chest fluff, plantigrade legs, and more.
- Full Face Tracking support through Adjerry's Template.
- Expressive gestures and custom hand gestures.
- Togglable RGB body colors for parties!
- GoGo Loco by Franada built In.
- Full Body Tracking compatible.
- Adjustable floor collider.
- First person muzzle!
- Quest compatible.
- PC and Quest Fallback available.
- Basic face rigging for 3D animators.
⚠️ Color and saturation control (including RGB body colors) are not available on Quest. :(
ℹ️Requirements
- Basic knowledge on Unity and the VRChat SDK.
Avatar setup instructions available after purchase.
- Avatar Creator Companion
- VRCFury
- Poiyomi Shader
- GoGoLoco
- VRCFT Jerry's Template (If adding Face Tracking)
ℹ️Performance Stats
PC
🟡Medium Performance Ranking
🟢53K Triangles
🟢1 Skinned Mesh Renderer
🟢5 Material Slots
🟢67MB Texture Memory
🟡14 Phys Bone Components
🟡112 Phys Bone Transform Count
🟡193 Bones
🟢Others Ranging from Good to Excellent
Quest
🔴Poor Performance Ranking
🔴20K Triangles
🟢1 Skinned Mesh Renderer
🟡2 Material Slots
🟡21MB Texture Memory
🔴8 Phys Bone Components
🔴64 Phys Bone Transform Count
🟡150 Bones
🔴Others Ranging from Poor to Excellent
ℹ️Contact
If you have any questions regarding the avatar, you can:
- Ask on the Discord server.
- Send me a direct message on Twitter.
- Send an email at support@haggets.com
ℹ️Terms of Service
⚠️By purchasing the product you automatically agree to the ToS listed below.
🔴You may not:
- Resell or share the avatar assets.
- Claim the avatar as your own.
- Use it for commercial purposes (using it for adverts to sell unrelated products). Get in contact with me at haggitavali@haggets.com if you want to arrange something.
🟢You may:
- Edit the avatar for personal use.
- Use it for creative works such as VTubing, streaming and Youtube videos.
- Sell and commission custom textures of the avatar so long as you and the other party own the product.
- Create and sell clothing and accessories of the character so long as the base files are not included (aside from the armature).
- Upload cloneable versions of the avatar so long as the credits are not removed from it.
- Import it into other games for personal use, let me know by tagging me on Twitter! (@haggets_)
⚠️Disclaimer
- As this is a digital product, refunds are not offered.
- Purchasing the avatar grants you a personal use license only.
- I am not held responsible for misuse of the avatar or not following the ToS of other platforms with it.
❤️Credits
- Haggets: Making the avatar itself (Modelling, texturing, VRChat setup).
- Gabriel Serealia: Feedback and support. ❤️
- 1lighty: Helping with getting screenshots. ❤️
- foundmyball, qKitti, VoxiCat, Rubix, raginglol, augikabi, baylerr, d1g1t41: Helping with getting footage to showcase. ❤️
ℹ️Changelogs
🟡1.1.2 Hotfix
- Adjusted outline size on the hand's big paw pad because it really frustrated me looking at it. :)
🟡1.1.1 Hotfix
- Fix one thumb being bigger than the other.
- Fix three fingers toggle not hiding the finger properly.
- Fix some gestures not being symmetrical.
- Fix for clipping with the back feathers.
- Adjusted outline size on the pads of the hands and fingers, as well as on the back feathers.
- Adjusted the normals on the back feathers in Substance Painter to be more accurate to how it would look in-game.
- Adjusted scutes when three fingers are enabled to avoid clipping.
- Adjusted the feathers texture slightly.
- Adjusted the three fingers seam slightly.
- Removed some leftover blendshapes.
🟢1.1.0 Release
I'll try to keep breaking changes to a minimum in the coming updates. Thank you for your patience!
Additions
- 3 finger toggle with proper hand gestures.
- Bigger wings and back feathers sliders.
- Wider wings slider.
- Butt size slider.
- Waist size slider.
- Chest fluff size slider.
- Toe puppeteering.
- Thigh corrective shapes so extreme body postures look better.
- LilToon material setup for people who prefer it.
- Separated scutes and claws toggles based on body area (Legs and arms).
- Added normal map to feathers material. Will improve quality on more realistic materials.
- Wings, back feathers, and the tail can now bend more.
- You can now stand on your toes.
Improvements
- ⚠️ Changed armature name to Armature since it's the standard name. Custom components might need to be updated.
- ⚠️ Changed axis of bones to the default (Y primary) since it's the standard. Custom animations might need to be updated.
- ⚠️ Changed the scale of the avatar so its no longer scaled by 100. Custom clothing might need to be updated.
- ⚠️ Modified eye UVs to allow more room for custom eyes, Eye textures will need to be updated.
- Modified bone position of the wings, back feathers and thumbs.
- Improved the PC fallback version, now using Poiyomi's shader instead of VRChat's.
- Improved hands, neck, chest, wings and back feathers weight painting.
- Adjusted the eyes width slightly, making them a bit wider.
- Adjusted the range at which the eyes can move.
- Adjusted the finger motion range, finger tracking should be more responsive.
- Adjusted the VRChat menus to remove clutter.
- Adjusted body and feather textures slightly.
- Adjusted the size of the thumb slightly.
- Adjusted the back feathers and wings feather mesh slightly.
- Adjusted the outline size on some areas of the body.
- Adjusted breasts physbone radius.
- Adjusted corrective shapekey hitboxes for more extreme poses.
- Fix small mouth gesture colliding with visemes.
- Fix some expressions colliding with face tracking.
- Fix wings clipping when toggling off wings with certain wrist angles.
- Fix back feathers' origin points being slightly misaligned.
- Fix clipping on the neck when using small mouth with first person snout disabled.
- Fix hair mistakenly using body's outline size.
- Fix hair going through the head with certain light types.
- Fix fist gesture not being symmetric.
- Fix eyebrows going through the hair in some circumstances.
- Fix toggles being above radials in the FX controller, causing clipping due to overwritten blendshapes.
- Changed the default shading of the blend file.
- Organized the blend file in scenes for each platform, improving performance and making things more tidy.
🟡1.0.1 Hotfix
- Fix first person snout being on at all times.
- Fix butt looking weird in some poses.
🟢1.0.0 Release
- Original release. :)
Current Known Issues
- The Liltoon material setup causes the eyebrows to go through the back hair, if you know a fix let me know through the Discord!.
The Haggitavali is a very silly bird.
Included:
ℹ️ Organized Unity Package
ℹ️ Organized Blender File
ℹ️ Substance Painter File
ℹ️ Photoshop Files
ℹ️ Face Tracking Support
ℹ️ Quest Support
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